![]() ![]() ![]() Other than adding PBR rendering, Character Creator 2 has improved its character export compatibility with added support for Unreal Engine 4's character rig. In the previous version of Character Creator 1, in order to apply a clothed CC character to Unreal, you need to export CC characters to iClone (.iavatar) first, and then do another FBX export from 3DXchange to Unreal, and that's just the beginning.
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